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Glorkian Warrior (my videogame idea)
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James Kochalka



Joined: 03 Jun 2002
Posts: 5774
Location: Burlington, VT

PostPosted: Sat Jun 17, 2006 11:47 am    Post subject: Glorkian Warrior (my videogame idea) Reply with quote




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AdamTierney



Joined: 19 May 2006
Posts: 8
Location: Glendale, CA

PostPosted: Sat Jun 17, 2006 12:10 pm    Post subject: Reply with quote

What's funny is I was mentioning the game to a co-worker and...

Me: "I'm doing a hobby thing with Kochalka, too, and..."
Other programmer: "James Kochalka??"

Apparently Chris, who's one of our programmers on "Justice League Heroes: The Flash" GBA is a big James fan. So once we get some art together, he's more than willing to do a little coding for us. I'm also looking into the possibility of purchasing some once-burn carts, to actuallly make a few copies of the game once it's completed. I'll post first animations here when they're done.

- Adam (that GBA director guy)
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Michael Wheeler



Joined: 11 Oct 2004
Posts: 178
Location: Vancouver, BC

PostPosted: Sat Jun 17, 2006 3:31 pm    Post subject: Reply with quote

There should be a sidekick, like Spandy or some other cat, that cheers you on.
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Dominic



Joined: 03 Jan 2006
Posts: 55
Location: Fairless Hills, Pa

PostPosted: Sat Jun 17, 2006 9:33 pm    Post subject: Reply with quote

I really want a copy of this game when it's completed. Please let me know when that is, thanks!
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snoogans



Joined: 15 Oct 2004
Posts: 577
Location: Brisbane, Australia

PostPosted: Sat Jun 17, 2006 9:38 pm    Post subject: Reply with quote

Hey guys, is the game going to be a pure 2D game, because if you guys want anyone to do some 3D modelling / rigging / texturing, let me know. I'd love to help out.

I've got a fairly decent grasp of 3Ds Max 8, at least enough to model characters of this detail.

Let me know hey, even if you just want me to knock up some models that you can show to games companies for a pitch. (or keep me round and I'll work on the game for you Very Happy)

It looks like fun!

-- or even Sound Design, cus I'm tossing up between majoring in that and 3D modelling next semester.
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James Kochalka



Joined: 03 Jun 2002
Posts: 5774
Location: Burlington, VT

PostPosted: Sun Jun 18, 2006 7:03 am    Post subject: Reply with quote

It's planned to be a GBA (Gameboy Advance) game. We might make a limited number of carts, but we'll probably just give the game away for free online. Folks could play that on an emulator or if they're more tech-savy, they could put it on a flash cart and play it on a real GBA.

But we're a long way from that yet. I just barely came up with the idea and Adam is going to try to put together a development team of pros and talented hobbyists.
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snoogans



Joined: 15 Oct 2004
Posts: 577
Location: Brisbane, Australia

PostPosted: Sun Jun 18, 2006 7:46 am    Post subject: Reply with quote

damn pros and their wealth of knowledge..
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Michael Wheeler



Joined: 11 Oct 2004
Posts: 178
Location: Vancouver, BC

PostPosted: Sun Jun 18, 2006 7:29 pm    Post subject: Reply with quote

[quote="James Kochalka"]It's planned to be a GBA (Gameboy Advance) game. We might make a limited number of carts, but we'll probably just give the game away for free online. Folks could play that on an emulator or if they're more tech-savy, they could put it on a flash cart and play it on a real GBA.

But we're a long way from that yet. I just barely came up with the idea and Adam is going to try to put together a development team of pros and talented hobbyists.[/quote]

Wait, you can make your own GBA games?
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James Kochalka



Joined: 03 Jun 2002
Posts: 5774
Location: Burlington, VT

PostPosted: Sun Jun 18, 2006 7:31 pm    Post subject: Reply with quote

Games are made by human beings, you know.
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Dan Ball



Joined: 02 May 2006
Posts: 71

PostPosted: Sun Jun 18, 2006 7:34 pm    Post subject: Reply with quote

[quote="James Kochalka"]Games are made by human beings, you know.[/quote] I think you're lying.
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Michael Wheeler



Joined: 11 Oct 2004
Posts: 178
Location: Vancouver, BC

PostPosted: Sun Jun 18, 2006 7:57 pm    Post subject: Reply with quote

[quote="James Kochalka"]Games are made by human beings, you know.[/quote]

You know what I mean!
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AdamTierney



Joined: 19 May 2006
Posts: 8
Location: Glendale, CA

PostPosted: Sun Jun 18, 2006 10:35 pm    Post subject: Reply with quote

I direct GBA & DS games for a living. I'm also a huge Kochalka fan. See how that works out? Smile For the sake of simplicity, we'll probably just go standard 2D for this game. One of my sprite designers is doing a sprite of the hero right now. Once that's done, I'll do the base animation set myself and post it here.

I'd love to get the game on carts. A guy I know was able to find an Asian distributor that gave him writable carts in bulk for a few bucks a piece, although it looks like that source may have dried up. Either way the rom'll be available online for free.

- Adam
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Jeremy Tinder



Joined: 01 Feb 2005
Posts: 165
Location: Chicago, IL

PostPosted: Mon Jun 19, 2006 4:26 pm    Post subject: Reply with quote

I would think that if this game turns out decent at all you be able to find a publisher for it. Maybe you guys should build a SNES version of it for Nintendo's Virtual Console service for the Wii. They want hobbyist games being made for that.
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Jeremy Tinder



Joined: 01 Feb 2005
Posts: 165
Location: Chicago, IL

PostPosted: Mon Jun 19, 2006 4:27 pm    Post subject: Reply with quote

Also, the shifting degrees of gravity and the shifting direction of gravity sound like the making for great gameplay mechanics!
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JeremyW



Joined: 12 Feb 2003
Posts: 88
Location: New Zealand

PostPosted: Mon Jun 19, 2006 11:45 pm    Post subject: Reply with quote

What code are GBA games written in? I recently finished made my first game in Macromedia Director and now I want to learn actionscript.
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